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Immediately buy at least 2 electroflares for each soldier (optional) Recruit and only keep soldiers with bravery > 50, time units > 55 and Aim > 60
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Keep alien alloys early in the game, but you'll have a ton eventually.Ħ. Essentially the only thing you don't sell is heavy plasmas and their clips and Elerium. There are some minor tactical reasons to use plasma pistols or rifles, but not enough of a reason in base unmodded Xcom Sell off all basic alien weapons but heavy plasma and the clips since it's the only weapon worth using in the game. Mind Probes are huge cash and you'll only need one or two ever Sell off alien gear, you'll only need 1 to research and some are worthless items Get to 50 scientists as soon as you canĥ. But personal armor can keep your soldiers from instantly dying every time they are shot.Ĥ. The first laser pistol is such a huge upgrade over the base weapons that it is staggering Begin researching lasers, but pause the research once you get alien alloys so that you can research armor Put all avalanches on your interceptors - They have superior damage and stand off range. After the large radar is built, demolish the small radarĢ. The small radar is useless unless you are playing a modded game
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It also includes easy support for a number of mods that change the gameplay significantly, even some total conversions like Piratez or The X-Com Files.īuild a large radar. Just the fact it handles equipping your soldiers before battle so much better than the original game makes it worth it just from the time it saves. It contains a number of bug fixes, quality of life improvements and support for modern resolutions. Okay first off, I'd suggest getting the "OpenXcom" program to run the older xcom game.
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